Form two teams, assign each a particular starting side of the ground, each team has a ball.
Teams spread out on their half of the ground, (A) through (F) are within the 50m arc for the kick-in and switch, (G) and (H) stand on their opponent's side of the ground and harass the opposition, however may not enter either 50m arc
The coach starts the race with a 'go' or whistle, fullback (A) kick-in to (B) who is standing on the opponent's side, fullback (D) kick-in to (E) who is also standing on the opponent's side
(B) and (E) must then switch back to their own side within the 50m arc
Following the switch to (C) and (F), each team must run the ball the length of the field by foot and hand, avoiding defenders (G) and (H)
If a defender marks the ball they may handball it anywhere as a penalty
Each team must touch the ball on the goal line at the other end, then return the ball the length of the field, again avoiding the defenders, before kicking a goal on the run.
The team whose ball travels though the goal first gets a point
You may elect to switch starting sides of the ground