DRILL
Shot Outside 50 Zone Setup
  • Purpose
    Having studied the way AFL clubs setup, here is a typical zone to use when an opponent has gone back for a set shot outside 50. If players have time to setup, each player can stand in a fixed outpost, otherwise you'll need a team leader to organise people to fill zone outposts.
  • Focus
    Defensive, Gameplan/Strategy
  • Skills
    Kick Long, Mark Contest
  • 20
    Players

  • 6+
    Ages

  • 1
    Balls

  • 0
    Cones

  • 60
    Distance

  • 5
    Opp Strip

  • Have a defending team consisting of 14 players. Everyone else can be an attacker, give these players a different coloured strip and start them inside the square. Defending half-forward line, wings and on-ballers also start inside the square. Half-back and full-back lines start spread across the 50m arc.
  • Coach kicks a high ball to (A) to jumps and marks just outside the 50m mark.
    Attackers, and defending half-forwards and midfielders run inside 50 as (A) marks and goes back for the shot.
  • Players should organise the zone as per the diagram. Arrange in roughly a 7-3-2-1 formation
    7 around the goal mouth
    3 in the next line, covering equal space
    2 in the next line, quite central
  • If ruck can't get to the goal square in time, they need to call to the CHB to get there, and stand the mark.
    If ruck stands the mark, beware of a nimble small feigning a kick and running around them to get within range.
  • (A)'s team mates run inside the 50 to provide options while defenders cover anyone entering their area of the zone. (A) can try to find one with a kick, or take a shot of they think they can make the distance. Defenders must cut off any pass, mark, or punch over the line.
  • Attackers are outnumbered and should never score. If someone is found with a pass, work out who should have covered the player and adjust zone if necessary.

Gather Give Bump

GROUPS OF
AGES 13+

Kick & Follow-up Hands

PLAYERS 16+
AGES 11+

Help After Poor Disposal

PLAYERS 20+
AGES 13+