DRILL
Rushing Defender Triangle
  • Purpose
    Players must not panic when an oncoming playier is rushing at them, instead use the time available to make space and steady for the kick.
  • Focus
    Skills under pressure, Hard Running
  • Skills
    Kick Long
  • 7
    Groups of

  • 7+
    Ages

  • 1
    Balls/grp

  • 6
    Cones/grp

  • 40
    Distance

  • 0
    Opp Strip/grp

  • Groups of 7 each form a 40m triangle, with inside cones about 35m from outside ones.
  • Player on the outside cones (A - B - C) must dispose by foot to the next player in sequence
    (A to B), (B to C), (C to A).
  • Players on the inside cones must run out and pressure the player who will receive and kick
    (D) pressures (A), (E) pressures (B), (F) pressures (C)
    They can only leave the cone once the ball has left the boot of the player upfield - penalties for cheating
  • The trajectory of the kick is important. If the ball hangs, the outside player is going to wait longer and be under more pressure.
    There is no "marking" rule, play-on applies at all times
  • So (D) pressures kicker (A), who finds enough space to kick to stationary (B), then:-
    (D) stays at (A) and becomes the next target/kicker at that station
    (A) runs into the centre cone NEAREST to the cone they kicked to (A to E / B to F / C to G)
  • Players continue around the triangle in this fashion (kick / pressure / kick / pressure....)
  • Progression 1: Rotate the direction of play.
    This will make it much harder to play on around your weak side.
  • Progression 2: Bring the cones in closer.
    This will reduce the time players have to dispose.

Gather Give Bump

GROUPS OF
AGES 13+

Kick & Follow-up Hands

PLAYERS 16+
AGES 11+

Help After Poor Disposal

PLAYERS 20+
AGES 13+