2 forward marking options and 1 defender at stations (D) and (J). If 30+ players, use 2 balls and have 2 groups at stations (D) and (J), and 2 leading full-forwards at (E) who take turns.
(A) simulates a kick-in by going short to (B), who backpedals, then kicks to leading (C)
(C) marks and plays-on immediately, looking upfield to see two options leading from (D), and kicks to the best option. After kicking, (C) runs forward to the next contest
The defender at station (D) tries to cover the player in the best position.
The player from station (D) who marks then backpedals and either handballs to (C) who has continued running, or kicks to leading-full forward (E) who takes a set shot if they mark, or snaps if they gather on the bounce.
After the contest, players at (D) and (E) return to their station, (C) continues on to station (F).
If available, have assistants at each end of the ground behind the goals to return balls to the player kicking in.
As soon as (E) touches the ball, the next ball starts. (F) plays-on from the kick-in by kicking to themself, runs a few metres then kicks long to leading (G)
(G) plays on immediately and kicks up the line to (H)
(H) marks and keeps running, then kicks to the best leading option from station (J). A defender covers the player leading into the best position.
The player who marks at (J) can take a set shot if within range, or use (H) who has provided a running option.
All players at (J) return to their station, (H) continues on to station (A)
Optionally rotate the players at stations (D), (E) and (J).