DRILL
Inside Runners
  • Purpose
    Kicks to players on long leads are difficult,and require precision to maintain possession. Players leading towards the boundary also make their next kick easier to defend, so to break the lines, an inside runner is just the tonic for gaining yards and using a longer option with the next kick
  • Focus
    Run & Carry
  • Skills
    Kick Long
  • 15
    Players

  • 13+
    Ages

  • 1
    Balls

  • 6
    Cones

  • 100
    Distance

  • 0
    Opp Strip

  • Form even numbers behind (A to F)
  • (A) starts with a kick-out from full-back to (B) who has lead from the edge of the square at CHB.
    Players join the next station in sequence after disposal.
  • (B) marks, wheels around looking to play on, but instead of kicking hears a call from (C) streaming past on the inside, and handballs to them.
    The timing of (C)'s run is crucial. Leave too early it won't work, leave too late and you'll be covered.
    (C) must be steaming through - running at half pace will bring everything undone.
  • (C) must make some yards before kicking long to leading (D). This passage of play needs to break the lines, so hard running is required before the long kick.
    For weaker kicks, a bounce is acceptable.
  • (D) simulates a defensive mark, back-pedals, then honours a lead made by (E) to the far wing.
  • This time (F) cuts inside and delivers a kick to (A), who marks, backpedals and the curcuit begins again.
    Again, (F) must get the timing of their run right.
  • Optional progression: Introduce defenders to stand the marks of (B & E)
    They can optionally tackle runners (C & F) or just apply token pressure after a chase.

Gather Give Bump

GROUPS OF
AGES 13+

Kick & Follow-up Hands

PLAYERS 16+
AGES 11+

Help After Poor Disposal

PLAYERS 20+
AGES 13+