For the duration of this exercise, designate one player as the decoy (B), one player as centre half forward (D), and one as full forward (E).
As (A) prepares to kick-in, the decoy (B) stands on one of the two defensive points of the sqaure. The other point must be left vacant. All attacking players where their opponent is closer to the decoy
The decoy (B) then sprints wider to their side of the ground, with a loud call, to which the full back feigns an interest in honouring. This is the signal for all other players to start leading to the opposite side, which they do by pushing off their opponent
At the same time, (C) starts running with the flight of the ball
Rather than go short to the decoy, instead the full-back kicks long to the opposite side where the pack are leading
Players feed the ball around with hands, using the front and square running (C) if possible, until someone is able to kick to leading (D)
3 defenders try to force a turnover - tackling is optional
Players in pack must run further afield to provide numbers around (D)
(D) marks and either gives a quick hardball to a running player from the huddle, or backpedals to kick themself
(D) or the running player kick to leading (E), who takes a set shot if they mark, otherwise a snap shot.
An assistant or injured player should return footballs to the other end of the ground
(D) and (E) return to their stations, players (A) and (C) are changed if required
Decoy (B) should vary the point of the square they start on, and all other players must react to this choice