DRILL
Draw and Create a Loose Man
  • Purpose
    When a player is outnumbered and has to cover two opponents, they will eventually be forced to stop the run of the ball carrier. Having drawn the opponent, the player can then give a handball to their free teammate, or dummy past the defender. This drill practices running in lines to get past a 4-on-2 contest.
  • Focus
    Skills under pressure, Decision Making, Run & Carry
  • Skills
    Kicking, Handballing, Tackle, Shepherd
  • 20+
    Players

  • 15+
    Ages

  • 1
    Balls

  • 8
    Cones

  • 80
    Distance

  • 4
    Opp Strip

  • Choose two defenders for each end, who start 20m from the line of players
  • Either of the middle two players in line (A) start with the ball and run towards defenders (B) and (C), drawing them to the tackle
  • Once (B) or (C) is committed to tackling them, the player handballs sideways to a teammate, or, should (B) or (C) foresee their intentions and try to intercept the handball, the player should dummy around them
    Players without the ball should attempt to shepherd teammates
  • Once past defenders (B) and (C), line (A) kick to either of the inside players in line (D)
  • Line (D) repeat the process past defenders (E) and (F)

Gather Give Bump

GROUPS OF
AGES 13+

Kick & Follow-up Hands

PLAYERS 16+
AGES 11+

Help After Poor Disposal

PLAYERS 20+
AGES 13+