Groups of 4 each take a ball and 4 cones. Stations (A) and (B) are 40m apart. Station (C) is about 25m from (B), station (D) is about 10m behind (C).
(A) kicks high to (B), who knocks the ball down towards (C), simulating a ball being spoiled from a marking contest.
(C) runs in and crumbs, with (D) applying token pressure (bumping or jostling fairly, but no tackling).
(B) moves into a position away front and square to (C), but preferable away from (D). This will often involve backpedalling a couple of steps to get out of the danger zone. (C) handballs to (B).
(D) continues applying pressure, this time running towards (B).
(B) quickly looks afield and sees (A) who may move left or right to make the kick easier, and with one step, kicks high over (D) to (B).
(D) tries to effect a smother.
(B) may baulk around (D) if they are too close and have committed to the smother.
Rotate players after each turn.